The games have moved to organized sports. Competitive professional games, also known as cyber, are an industry that will check here cost $ 1,000,000, Championships are wanting to live tens of millions of people today, and their potential Olympic debut is on the horizon.
The cyber business is a gold peak. Major media networks ESPN, TBS, SyFy and audiences broadcast cyber events sports leagues such as the NHL and NBA have established leagues and championships, and NFL team owners and NBA have additional ownership shares to cyber teams.
In the US, more than 70 universities and colleges have added scholarships or teams for cyber, and this season Plives announced a partnership to bring cyber.
Why is cyber so popular?
Gamers love competition. They need to be the very best. Since 1972, when the cyber event's winner received an yearly subscription to Rolling Stone magazine, and to this day, where prize funds amount to tens of millions of dollars, winning is the Foundation of what video games that are playing would be.
Cyber is available. To play sports, you may have to arrange people in the exact place, while with games you can play with people from all around the world from the comfort of your own home.
Game culture today is as much about games as it is about watching other people play. Our internal polls show that the gambling addict plays with an average of 25 hours per week, spending 25 hours per week at other online streams.
Cyber sells the fantasy of becoming a professional. The competition for cyber is fierce, with countless millions of gamers competing for hundreds of places.
Health and drug Issues
There are concerns, as a gamer are positive developments for the industry while cyber and the ability to make money. To become the next cyber star, you need to play with many hours each day, and the analysis of the impact on your wellbeing, when you sit in a chair in a dark room, looking at the display, is final. One of the cyber stars on the planet, the scammer, practices 12-15 hours per day. This doesn't Bode for your health.
The introduction of College scholarships for cyber is another challenge as teenagers will now justify their excessive use of games because they will become the cyber star when in fact the probability of this is small. I am not one to discourage a teenager or anyone out of pursuing my dream, however doing so while informed that it is essential and that it takes over playing all day. It requires determination and concentration, responsibility, maturity and optimum physical, health-mental and other factors, such as luck.
If it does not work when countless players compete for hundreds of places in a cyber contest, it's highly recommended to have a backup plan.